This is my submission for the Wowie Game Jam 3.0 - The prompt for this project was "Failure is progress." In Live, Die Platform you must use your unique ability to leave behind boxes when you die to enable you to complete the levels and reach the goal flag! This was my first ever game jam submission after 1 year of studying game programming so I was very excited to give it a go and see what I could come up with in such a short amount of time. It's definitely not the best it could be but given the short amount of time for the project as well as managing other uni projects I feel as though it is in the best general state I could get it before the end of the jam. Any feedback would be greatly appreciated!

Credits:

Programming and Game Design by iMiles

Music:
A Bit Of Hope provided by David Fesliyan
https://www.FesliyanStudios.com

Art:
Character Sprites provided by Goldmetal
https://assetstore.unity.com/packages/2d/characters/simple-2d-platformer-assets-...
Environment Sprites provided by Blackspire
https://assetstore.unity.com/packages/2d/environments/nature-pixel-art-base-asse...
Button Sprites provided by That Witch Design
https://assetstore.unity.com/packages/2d/gui/icons/simple-button-set-01-153979


Comments

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Too many softlocks, please implement a "retry level" feature or something.

(1 edit) (+1)

There is the ability to restart from the main menu by pressing ESC but I forgot to add that to the in level view and only appears once you lose all your lives. I will be adding it to the main playable view later.

Thank you for playing and for the feedback

Nice game!